https://stackoverflow.com/questions/70248510/how-do-i-load-a-bitmap-into-a-win32-application
#ifndef UNICODE
#define UNICODE
#endif
#include
#include
HANDLE hImg = NULL;
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
{
const wchar_t CLASS_NAME[] = L"Window Class";
WNDCLASS wc = {};
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.lpszClassName = CLASS_NAME;
RegisterClass(&wc);
HWND hwnd = CreateWindowEx(
0,
CLASS_NAME,
L"My Application",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL,
NULL,
hInstance,
NULL
);
if (hwnd == NULL) {
return 0;
}
ShowWindow(hwnd, nShowCmd);
MSG msg = {};
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_CREATE:
if (!hImg)
hImg = LoadImage(NULL, L"c:\\zc\\test_image.bmp", IMAGE_BITMAP,0,0,LR_LOADFROMFILE);
if (!hImg) { DWORD err = GetLastError(); std::cout << err; }
return 0;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
FillRect(hdc, &ps.rcPaint, (HBRUSH)(COLOR_WINDOW + 1));
if (hImg) {
BITMAP bm;
GetObject(hImg, sizeof(bm), &bm);//get bitmap dimension
auto memdc = CreateCompatibleDC(hdc);
auto oldbmp = SelectObject(memdc, (HBITMAP)hImg);
BitBlt(hdc, 0, 0, bm.bmWidth, bm.bmHeight, memdc, 0, 0, SRCCOPY);
SelectObject(memdc, oldbmp);//restore memdc
DeleteDC(memdc);//delete memdc, we don't need it anymore
}
EndPaint(hwnd, &ps);
return 0;
}
case WM_DESTROY:
if (hImg) DeleteObject(hImg);//release resource
hImg = NULL;
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
TEMPLATE = app
CONFIG += console c++11
CONFIG -= app_bundle
CONFIG -= qt
LIBS += -lgdi32
SOURCES += main.cpp